Bit Torrent search engine, with an awesome P2P community sharing comments and ratings in discovering new media. Jun 18, 2015 - Hyperspin project - computer game collections - posted in General Banter: Hello, someone was. Dude just torrent and stop giving a fuck.
I've tried to piece together the rules regarding torrent based distribution of Hyperspin art/wheels/themes etc., but I haven't succeeded yet. Some things I found on the forums: - There is a torrent floating around on the torrent sites, but it's very old content.
There is a torrent in the download section. (I haven't been able to find it yet, but that may just be my failure) - Hyperspin content may not be re-hosted. Feel free to create your own torrent and distribute. So, is there a torrent based distribution of the Hyperspin content?
Is it up to date? If not, is anyone planning to create an up to date torrent in the near future or would it be allowed to do so yourself? Can anyone shed some light on the subject? Please don't get me wrong: I have every intention of getting a gold or platinum membership here (and on emumovies) depending on the answers to another thread I started here regarding usage under Linux.
I was merely curious to the rules regarding creating and maintaining torrents for (partial) setups to help people get started. If someone already has plans to do so, that would be great, and if not I might be interested in taking on such a project. The posts on this forum are a bit confusing in that regard, where some claim it's not allowed, and others claim it's absolutely fine. In for instance, BBB states: 'Again all downloads on this site remain free and people are free to make torrents or upload to newsgroups or whatever and share that way.' That thread however is very old (2008), and I want to make sure what the rules are to avoid breaking them. The only torrent worth creating is one with 'FREE' emulators included and 'kind of' set up.
Andyandy has done that and it was up on the ftp but later removed due it having bios files included, which is also a no no here. Those are still available up on Mega though, but correct me if I'm wrong, but isn't it kind of impossible to have a complete setup? When is it fully setup, that's down to whoever creates the torrent on how many systems they care to add, and it will always require some end user input, there will alway be problems and settings to tweak. But something for people to get started with would be great, if it stops people buying a badly put together hard drives, which they get frustrated with and then instead of going back to the seller, they end up here with a big mess to sort out. You can't create torrents that contain artwork and movies both of which are part of the platinum and gold service. The roms there are multiple sets that have been properly named and are all there, but on private torrent trackers.
Do you have a link to where this is clearly stated by one of the administrators? The last official reference I found is the one I mentioned above by BadBoyBill where he states that it IS allowed, at least when it comes to the art hosted on the FTP server. Obviously this is not allowed for the content from Emumovies (who have a different policy) and for ROMs (where most copyright holders will object). As far as I know, gold and platinum service simply offer convenience (which for obvious reasons comes at a price; hosting is far from cheap).
The only torrent worth creating is one with 'FREE' emulators included and 'kind of' set up. Andyandy has done that and it was up on the ftp but later removed due it having bios files included, which is also a no no here. Those are still available up on Mega though, but correct me if I'm wrong, but isn't it kind of impossible to have a complete setup? When is it fully setup, that's down to whoever creates the torrent on how many systems they care to add, and it will always require some end user input, there will alway be problems and settings to tweak. But something for people to get started with would be great, if it stops people buying a badly put together hard drives, which they get frustrated with and then instead of going back to the seller, they end up here with a big mess to sort out. A complete setup is indeed not possible due to copyright law, but it should be possible to help people on their way with a partial setup.
I was considering art (wheel/cart/box/theme) torrents for every system, and a torrent containing all art. My main question is: do Hyperspin rules allow such a thing? BBB said in 2008 that it was fine, but I'd like to get a fresh ruling from one of the administrators.
They do indeed say that 6 years ago, but BBB hasn't been around for sometime so perhaps ownership has passed to someone else. Your best bet to be completely clear is to contact both Circo and jhabers regarding your question. If there was a complete torrent then there is surely no need for a costly ftp? What confuses me is how can artwork be freely available and not the videos?
Both are time consuming to create, was it just Bills mantra to offer artwork for free? Should I contact them directly, or will they pick up this thread sooner or later? An FTP has the advantage that users can upload their own works as well so they can be combined by the administrators. Maintaining torrent files not only requires administration dedication, but also community dedication to keep the torrent alive.
Why emumovies has/had a different policy I cannot say. Doesn't Emumovies already offer torrent files? Im cutting to the chase getting a hard drive with all roms and isos 4tb saves me money downloading!
And all so pleasuredome control. Saving me years off my life on the computer.
I setup HyperSpin on several systems but was frustrated at my inability to find good rom sets for use with HyperSpin. I always had to rename and find those few missing roms. I am still in that boat BUT I recently had a commission to build a cocktail table for a guy at work. With that money I figured I would buy a hard drive with HyperSpin setup. It cost me $300 for a 5tb drive and all of the systems set up.
The guy I bought it from boasted over 90,000 games. When the drive arrived nearly half of the setup systems had errors, the emulators were out of date (majorly), and barely had a 6th of the games boasted. Since I did not pay for the drive per say, I have premium access here and emumovies, and was curious I gave it a try. If I could give you advice though do it yourself. If you are not familar with the set up you will have issues that you will spend more time trying to figure out how to fix. For me it's just completing my roms and isos.
The artwork well who needs that got my own personal art work! The cost in downloading forbidding images are expensive and time consuming. Better to spend with wife and kids than on a computer screen.
Not to piss people off and most of the trouble caused here was me helping people with roms etc. And by me typing i just add more fuel to the fire. Strange because hyperspin is a front end to emulation for forbidden files. Hyperspin is the greatest front end ever!
I would spend my whole life to perfect it. But i don't know if i will ever Finnish it.
It's my off time tinker toy!
Setup HyperSpin MAME and Hyperlaunch – The Full Guide I rarely start a blog by referring to another one, but if you have not take a few min and read through our “” post. It will give you the high level overview of everything involved in building a home arcade, both from a hardware and software perspective. Setup HyperSpin MAME and Hyperlaunch – The Full Guide is designed for noobs to individuals with intermediate knowledge of setting up a home arcade machine. Here is a video walk through of HyperSpin. This blog is specifically designed to find, install, and configure HyperSpin, Hyperlaunch (rocket launcher), and Mame.
Also keep in mind that HyperSpin is only supported in Windows/Android, but this entire guide assumes you are using a Windows pc. Note: You will see some people selling “HyperSpin Drives” they say are ready to go They will save you the hassle of finding and collection emulators, roms, and artwork files, but you will still need to configure everything which is the most time consuming part. Also if you need to troubleshoot anything you will have no idea what to do. I strongly suggest building it yourself. This guide walks you through everything step by step so if you have issues later you will be able to quickly identify and remedy. It is fairly easy to download the games, artwork, etc in bulk. If you have a “hyperspin drive”, then you can use this guide to get everything setup and working.
Please check out our as they will save you a ton of time setting up your new arcade. Need a cabinet? Check out our Bartop Arcade Deluxe Kit, the most popular available. It goes together via camlock system with just a philips screwdriver like Ikea furnature.
You can even get high quality graphics! Definitions (The build a home arcade machine post above goes into greater detail).
HyperSpin – The frontend pretty arcade interface you look at when selecting systems and games. HyperLaunch (Rocket Launcher) – The work horse in the back ground that will launch the system and the game based on what you select in HyperSpin – N ote: It is now called “Rocket Launcher” so in this guide those terms are interchangeable. MAME/Emulator – Software that makes your computer think it is the arcade machine or console system. Rom file – Is the specific arcade or console game cartridge/cd Contents. Get the Setup Files. Get everything installed. Where/How to get game roms.
Setup Hyperlaunch and MAME. Clean up your game list.
Launching HyperSpin. Get Game Artwork and Video previews. Cleaning Up HyperSpin Systems Wheel. Conclusion Get the Setup Files To get started here are the download files you will need. You will need to create free accounts at both HyperSpin and Hyperlaunch to gain access to the download files.
Do not install or open anything yet, just get it all downloaded. Get MAME I am using a 64-bit Windows. Get HyperSpin. Get both the main install and then whatever upgrade is available based on the latest date published. Get HyperLaunch (RocketLauncher). (archive password if you are asked is “www.rlauncher.com” without quotes) Start Installing Files Let’s start with HyperSpin since all files, etc will be placed in this master folder.
You will probably want to put it on the root of the drive you are going to be putting a majority of the install on for example c: HyperSpin or d: HyperSpin etc. I chose to put it on my root of C: drive. Make sure and call the folder HyperSpin. You will end up with this Do the same thing to the HyperSpin folder with the most updated version of HyperSpin and overwrite any files it asks you to. Next we will install RocketLauncher by extracting it into a folder you create called RocketLauncher.
Since I did mine on C at C: RocketLauncher I will extract into a folder I created called RocketLauncher (archive password if you are asked is “www.rlauncher.com” without quotes) DO Not install it into your HyperSpin folder as it will cause issues We will put mame in our HyperSpin Emulator MAME folder. NOTE: You will need to create a folder called MAME in your HyperSpin Emulator folder. The MAME installer is a self extracting archive, so double click it and extract to that newly created folder. You will end up with all the MAME files in that folder Getting Roms or Game Files Before we add MAME to HyperLaunch so we can launch games in HyperSpin, I want to make sure you have your ROMs folder setup or created. You need to create a folder on your hard drive where you will keep game roms for all systems. Keep in mind you will need a bit of space especially if you want to do more modern systems like PS1, PS2, DreamCast, etc.
So again, create a “roms” folder on that drive and inside create another folder called “MAME”. Put your arcade MAME roms in that folder. They will be in zip or 7z and chd format. Do not unzip them. If you need to get the rom files they are all over the internet. We do not host them here, but you may want to understand the term torrent and how to get them. We have a full guide on bit torrent protocol.
The best public site I know of you can access. You will want to get both the roms and chd MAME merged titled like “ So have your roms and mame folders created with the roms in it as the picture above. RocketLauncher and MAME Setup We will now get to where RocketLauncher can “launch” or start your mame games. Open RocketLauncherUI in the folder C: HyperSpin RockerLauncher RocketLauncherUI. Keep in mind we are opening the “UI” not the rlauncher.exe so make sure you have the correct folder.
If it tells you there are updates go ahead (click check updates at bottom) and apply them using the built in auto updater. We need to add HyperSpin as the Default frontend so it can pull in the settings from HyperSpin. In RocketLauncherUI click the RocketLauncherUI tab at the top. Add a frontend with the green plus sign and do not forget to save with the picture of the disk. See pic below for settings. Once you have added HyperSpin, highlight it then press the red circle to set it as default. You will see some systems load on the left.
Then press the folder icon with the pin to set HyperSpin as the default system. We need to set some general setting so RocketLauncher uses the correct hyperspin locations and default settings. Under the “General Settings” tab, Rocket Launcher Tab, Base Settings select HyperSpin from the drop down for the Default Plug in. Next click the eye glass under paths “Default Frontend Path” and select your hyperspin.exe file. You have linked RocketLauncher with HyperSpin. We now need to add MAME location information to RocketLauncher.
Click on Global on the far left (under systems). Then go to the emulator tab. Click the green plus arrow and fill out the information for your MAME, then press the disk save button.
My settings are below: Now click on the MAME system on the far left, then emulators tab. You will need to set your ROM path to your MAME roms folder and then a default emulator by pressing the magnifying glass and selecting the global “MAME” emulator we just created. RocketLauncher now has the details it needs to play games in MAME. With MAME still highlighted Select the games tab at the top and then hit the blue arrow. This will bounce your rom collection off of the MAME games database in HyperSpin which is located in C: HyperSpin Databases MAME.xml.
It was created when you extracted HyperSpin. The green are games found against the master list and the red are ones in which you do not have roms. In most cases you will have the correct version and the red will hopefully be all the clones available for the games that junk up your HyperSpin wheel in my opinion. I like having the original game only. Test your setup by selecting a game in green and pressing the red rocket ship to launch it. Success (I hope)!
It should have launched the game. Press the left then right keys on your keyboard to accept and go into the game. We will go through setting up controls later, but I know you want to play. Here are the default keyboard buttons for many games:. 5 – Insert Coin. 1 – Start.
Arrows – Move. Ctrl – Action Button 1. Alt – Action Button 2. Space – Action Button 3. Mouse – Analog Control (needed for some games). P – Pause. ESC – Quit MAME.
F2 – Service Mode. Tab – MAME Options Menu You can press the “tab” key on your keyboard and configure controls. Also check out our guide on! MAME ini file You will want to configure specific MAME settings well as define to MAME where the rom files are located.
We will use this info later so HyperSpin does not have games visible that you do not have rom files which will junk up your wheel. You need to generate a MAME.ini or settings file to do this. Open a CMD prompt (hit start and search for “CMD” without quotes and press enter). type “cd ” and press enter.
now the location of your mame file by “cd HyperSpin Emulators MAME” press enter. now type “mame64 -cc” press enter you will need a space between 4 and -cc Open the newly created MAME.ini file with notepad in the C: HyperSpin Emulators MAME folder You can put the path to your roms for now and save the file back.
Again, this is the file you can use later to make changes to your MAME setup if needs be. Getting HyperSpin to use RocketLauncher We need to let HyperSpin know we are going to use RocketLauncher to launch games. For the upgraded 1.4 hyperspin or higher we will simply change some settings text. Open your HyperSpin Settings Settings.ini file and set the path were you installed RocketLauncher. Example HyperlaunchPath=C: RocketLauncher RocketLauncher.exe This way when we select “HyperLaunch” (the old way to launch games) in a few min, it will actually use rocketlauncher. Configuring HyperSpin via HyperHQ We need to make a couple configuration changes in HyperHQ which is the program designed to control HyperSpin. It is a green icon in your C: HyperSpin folder.
By default HyperSpin will not launch in full screen. Go to Main Settings – Screen tab and select full screen. Now we need to put in some MAME settings. Go to Wheel Setting tab and select MAME from the drop down. Set Execution to Hyperlaunch (this will use RocketLauncher).
Hit the folder next to executable and locate your MAME64.exe file. Now put in the rom path to your MAME roms. Add the extensions of your rom files and put a comma in between, example “zip,7z” without the quotes.
Close the program We can also tell HyperSpin to only show MAME games in which we have roms in our roms folder. Otherwise you will see the entire list of games including ones you do not have. With MAME system still selected hit the “Navagation/Themes” tab and check the “roms only” box. HyperSpin Artwork and Finishing up You now have everything to play HyperSpin. It will not be pretty, but it will play. Go ahead and test HyperSpin by launching it.
The executable is in the HyperSpin folder (red icon). Go into your MAME wheel and launch a game. You will notice you do not have any artwork, but everything should work as expected. The esc key will get you out of HyperSpin.
Artwork and Game Preview Videos So now you will want artwork to get the full benefit of HyperSpin. I am a “software” for free kind of guy, but you have a decision to make here.
Getting the artwork is huge pain in the ass for free. If you spend some $, getting artwork and videos is automated for all systems you add to HyperSpin. Free long way I am going to give you the $.02 tour on the free way before you decide to spend some money and have it automate. You need to download each game artwork theme from one by one and place in your C: HyperSpin Media MAME Themes folder.
You can get the low quality video snaps from Emumovies website. You will put them in your video folder located at C: HyperSpin Media MAME Video As you do this game artwork will show up in HyperSpin. Automated way – There is a program called HyperSync that will automatically add higher quality videos and all the game themes etc. You will need Platinum membership ($45 for lifetime) at HyperSpin-fe.com and paid membership at ($30 for 1 year then $20 per year or $65 lifetime). So you are in for around $75 which is a lot for software, but in my opinion it is total worth it just so you can set it and forget it. Also, contributing to both companies for all they provide I believe is reasonable.
Once you upgrade at both sites then you can open HyperSync located in the C: HyperSpin HyperSync Cloud folder. Click the picture of the bathroom man and enter your credentials for both sites and okay. Press the picture of the arcade then select MAME and yes you want to set it up. Select update database in the bottom left. Select “default all” settings under each of the three tabs System, video, and Main Menu. Very important to press the “set” button next to assigned to MAME at the top.
When you pressed update database you should see the games listed. Make sure and turn on box artwork etc. Close it out. Next click the Sync tab and select MAME and all media.
Press Begin Sync and get a beer or coffee. It will do everything for you.
You will now notice all the artwork and videos are in place when you launch HyperSpin! Cleaning Up HyperSpin Systems Wheel You will notice by default HyperSpin has many more systems than just MAME. I am going to show you how to clean it up if you wish. Keep in mind you can follow this guide over and over with other emulators and systems to add everything to your HyperSpin install. Go into HyperHQ again and click Main Menu Wizard tab, then remove item from Main Menu You can just remove from the database so it simply will not show up. Conclusion So this probably took you a few hours, much less than it did my first time, and much less than it did for me to write this up.
It is somewhat involved and I have not seen a seamless guide putting together all of the pieces so hence this one. You should be able to use the same principals above for each emulator as you setup all the systems. Great article! One thing I’d like to add is that, if you use this tutorial for SNES or Genesis, etc. And you only have a handful of games, you do not want to press “Update Database” when you get to the Artwork section. At least in my experience, it wiped out my custom database, and added in the entire database for the selected system.
So when I synced up, it added all the SNES games and their artwork, videos, etc. Instead of the for just the ones I had. I was able to fix this by completely deleted all those files, recreating my database for just the handful I had, then re-syncing. This then only grabbed the images, videos, etc for the games I had. It was a bit of a pain, so i wanted to give others a heads up. Other than that, this process was silky smooth. I would recommend looking at this YouTube video for those wanting to add PC games.
OK I broke my structure last night during a list refresh. Hyper-spin can be frustrating, as it gives you the ultimate power of change without a default. This guide is great, because I went back and followed each step until I restored my problem (Which I caused by not following directions). Hyper-spin will make you struggle for the first few weeks. If you are successful, you will be rewarded with the best front end out there.
Now if I can just get through the “Exceeded the daily theme DL’s” problem, I will get some real progress made. Thanks very much for this tutorial. I have been intimidated by the HyperSpin setup in the past, and as a pretty technical and mame familiar individual, that says a lot. As an adult learning and training professional, I must say your guide is very well written and easy to follow.
Now I know for sure that this is the FE I want in my upcoming xtension arcade cabinet. My first upright. Still working through USB joypad issues with the HyperSpin menu. I believe I have set the options correctly in HyperHQ, but still no luck.
I’ve read others have had issues here too and am attempting resolution. Any thoughts? Once I get that tackled, it’s on to adding my nes emu. Thanks again for the help. Really appreciated! Hi Mike, Your kudos is exactly why I put this guide together.
It seemed to me everyone in forums acted like it was sooooooo straight forward and easy, it’s not IMO. I have been using HyperSpin for a few years now, but well remember the painful several month learning curve. The goal here is to shorten that for others.
The joypad setup is the next post I plan to do in the next week or so as the control bundles we sell show up as gamepads so it fits well with this theme. In short, joypads/gamepads do not play well with HyperSpin out of the box including XBox 360 controllers. Good thing is you can use programs like joytokey or xpadder to solve your issues and emulate keyboard presses. Both programs integrate nicely with Hyperlaunch. Again, setting it up is not to straight forward, but not too difficult (if you have done it before). Expect a guide like this for that issue really soon.
Good luck with your arcade and remember the stage your at is the 2nd best part (anticipating and building). Playing and showing it off is the 1st best.
![Torrent Torrent](/uploads/1/2/5/3/125381267/509593531.jpg)
? Thanks, Ryan. Glad the guide helped you I have been traveling extensively, but plan to get the gamepad controls setup for this soon. Essentially you need to setup joytokey in hyperlaunch for HyperSpin, Hyperlaunch, and your emulators. In the global settings you will see something like 3rd party for controls. You select joytokey and put the path to the exe.
Then in each emulator you setup under the “controls” tab your joytokey profile for that emulator. I will get a simple to follow guide up soon, but hopefully you get it done before then. After a while HyperSpin can become overwhelming because you are spending all your time fighting setup issues instead of playing and showing off your cab. Hence this guide.
This guide is amazing. I am in the process of switching from GameEx to Hyperspin. I just couldn’t get use to GameEx. Bought a lifetime membership with them and now it Is wasted money since I should have just bought one with Hyperspin. At the time though I thought it fits my needs oh well. My question to you Ryan is something I have run into recently.
You stated you use Joy2Key. I am using pinnacle profiler currently (use to use Xpadder but again I decided to switch recently. I have been searching and I can’t find a way to map 4 controllers to a keyboard. It would be easy for a nes or snes but when I am playing PS1 or PS2 and want to play a game that is 4 players I can’t seem to find a way to map all four controllers.
Maybe this will help. INPUT PRESET CODES NORMAL CODES COIN 1 5 COIN 2 6 START 1 1 START 2 2 1 RIGHT R arrow 1 LEFT L arrow 1 UP U arrow 1 DOWN D arrow 1 SW 1 L-ctrl 1 SW 2 L-alt 1 SW 3 space 1 SW 4 L-shift 1 SW 5 Z 1 SW 6 X 1 SW 7 C 1 SW 8 V 0.041666667 P 1 B ENTER START 1 1 START 2 2 2 RIGHT G 2 LEFT D 2 UP R 2 DOWN F 2 SW 1 A 2 SW 2 S 2 SW 3 Q 2 SW 4 W 2 SW 5 I 2 SW 6 K 2 SW 7 J 2 SW 8 L 2 A TAB 2 B ESC COIN 3 7 COIN 4 8 START 3 3 START 4 4 3 RIGHT L 3 LEFT J 3 UP I 3 DOWN K 3 SW 1 R-CTRL 3 SW 2 R-SHIFT 3 SW 3 ENTER 3 SW 4 O 4 RIGHT U 4 LEFT V 4 UP Y 4 DOWN N 4 SW 1 B 4 SW 2 E 4 SW 3 H 4 SW 4 M. Great to finaly see a simple guide but why is it that Hyperspin always changes their homepage and or versions when there is a great guide so it is outdated a couple of months later when i follow this guide i first have to fix the dxwnd problem when that is done i can start one game if i am lucky then HyperLaunch freezes i have tryed for a little over a year now to find a decent guide and i still dont have a working HyperSpin to put in my Cabinet ? but to this date this is the simplest guide and it almost works Thank you.
Thanks Ryan for this awesome guide. It’s certainly a very comprehensive guide for HyperSpin newcomers such as myself. Setting up is relatively easy and straightforward thanks to your pictorial guide but may I add in some other information to date that are pertaining to the setup, particularly using RocketLauncher instead of HyperLaunch which it now replaces. In case if you’re wondering, I’m setting up HyperSpin from scratch using HyperSpin 1.3.3 Full Installlation (459MB) and RocketLauncher v1.0 Full Installation.
If you’re following exactly my setup, you might have encountered the situation in MAME whereby pressing ‘Esc’ won’t kill the HyperLaunch.exe process when you setup your HyperHQ to us HyperLaunch. To solve it, you will have to do one additional step below.
I found that there is actually one configuration step missing, that is to setup the path for HyperLaunch. By default the HyperLaunch that came with the HyperSpin 1.3.3 Full Installation is the outdated HyperLaunch v2.2b. Unless you are using HyperLaunch and setting your HyperLaunch folder in C: Hyperspin HyperLaunch. You won’t have any problem. Otherwise, if you’re using RocketLauncher, you’ll have to modify the path to point to RockerLauncher instead of HyperLaunch.
To do that, open up Hyperspin Settings Settings.ini and look for the Hyperlaunchpath in the Main section and change it to your RocketLauncher path, as follows. Mine as located in G: Hyperspin. Main MenuMode=multi SingleModeName=MAME EnableExitMenu=true EnableExit=true ExitDefault=yes ExitAction=exit Version=1.0.0.0 LastSystem=MAME HyperlaunchPath=G: Hyperspin RocketLauncher P/S: I initially just copied and paste the entire RocketLauncher files into the HyperSpin root folder but found that it is messing things up. I even tried to create symlink for HyperLaunch.exe that points to RocketLauncher.exe but still, it requires putting all the RocketLauncher folders into the HyperSpin root folder. Changing the HyperlaunchPath in the Settings.ini is really the recommended way to go.
Hope this helps! I’ve also successfully integrating RetroArch with HyperSpin and will soon continue to work on PCSX2, Dolphin, and PSP Emulator ? HyperSpin is definitely the best front-end for emulation. I had done that and looked in several places.
Could only find an old version of it. It also just so happened that when I was searching, the Hyperspin site was also down because they were changing servers. It’s back online and has the latest version of the tools: Aside from that link, where else did you happen to find version 4 of the Hypertools download? Everything I found was either an outdated (read “not working”) version or just had a link back to the honerbrink site that, as of right now, is not active. Hi i set up mameuifx32 0.145 with hyperspin 1.3 full pack the only snag i have is when i select roms only tab in hyperhq so only games will be shown on the mame wheel,the games show up perfect,but it wont load the games,i get this message: cannot find; hyperspin modules the game name you do not have a Hyperlaunch 2 module for “the game name”.please create one or check Hyperlist i tried whats above using dons hyperlist generator but no luck? Any help ideas?? I have tried everything with no luck Thanks.